cJack

Lieutenant
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cJack last won the day on July 18

cJack had the most liked content!

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About cJack

  • Rank
    Executive Officer (XO), Deathdealers Company

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  1. Another AWESOME night DEATHDEALERS!!!
  2. Briefing: Arms Dealer Vlad Mikhailov has been on our radar for a long time, and now is our chance to bring him in. For the last 7 years he has been one of the primary sources of arms traveling in and out of Chechnya. We have recently vetted intel from an asset we have in the area. This has lead us to believe Vlad will be arriving in the area to broker a new deal with a local warlord. He will be escorted by a mixed convoy of his own protective detail, and the local warlords to a meeting location where they will negotiate the deal. We will intercept the convoy before this happens and snatch Vlad. Speed and accuracy are going to be important on this mission. It is critical that we take him alive, as he may have information on multiple criminals and targets all throughout Chechnya that we could use to further stabilize the region. You'll receive further instructions on site when you connect with the asset in place. What we need: Team 1: Team Leader - @cJack Ammo-bearer [AT4] - @Spillner Automatic Rifleman - @cursedkable Medic - @Jfranklin94 Team 2: Team Leader - @Danius EOD - @CS42R Grenadier - @Baboking Medic - TheMahaGamer Recon Team: Marksmen - @Raven Spotter - @Nitehawk MOD List: CUP Weapons CUP Terrains-Core CUP Terrains-Maps CUP Vehicles CUP Units CUP Terrains- CWA ACE TFAR CBA_A3 Vcom AI V3.0 Advanced Rappelling ShackTac User Interface (opt) Blastcore Edited(opt) JRSR (opt) 3den enhanced (opt)
  3. cJack

    Tactical Tuesday

    until
    Briefing: Arms Dealer Vlad Mikhailov has been on our radar for a long time, and now is our chance to bring him in. For the last 7 years he has been one of the primary sources of arms traveling in and out of Chechnya. We have recently vetted intel from an asset we have in the area. This has lead us to believe Vlad will be arriving in the area to broker a new deal with a local warlord. He will be escorted by a mixed convoy of his own protective detail, and the local warlords to a meeting location where they will negotiate the deal. We will intercept the convoy before this happens and snatch Vlad. Speed and accuracy are going to be important on this mission. It is critical that we take him alive, as he may have information on multiple criminals and targets all throughout Chechnya that we could use to further stabilize the region. You'll receive further instructions on site when you connect with the asset in place. What we need: Team 1: Team Leader - @cJack Ammo-bearer [AT4] - @Spillner Automatic Rifleman - @cursedkable Medic - @Jfranklin94 Team 2: Team Leader - @Danius EOD - @CS42R Grenadier - @Baboking Medic - TheMahaGamer Recon Team: Marksmen - @Raven Spotter - @Nitehawk MOD List: CUP Weapons CUP Terrains-Core CUP Terrains-Maps CUP Vehicles CUP Units CUP Terrains- CWA ACE TFAR CBA_A3 Vcom AI V3.0 Advanced Rappelling ShackTac User Interface (opt) Blastcore Edited(opt) JRSR (opt) 3den enhanced (opt)
  4. cJack

    SANDSTORM!!!

    I am in! Anyone else get an Alpha code?
  5. You missed a good one brother.
  6. Good Work DEATHDEALERS!!!! Another great Tac Tuesday, and an awesome completion to the Able Sentry Campaign.
  7. cJack

    SANDSTORM!!!

    I know man! So pumped hardcore tactical shooters are making a come back.
  8. cJack

    SANDSTORM!!!

  9. Where is the "What is this FIFA thing" option?
  10. cJack

    TACTICAL TUESDAY

    until
    Briefing: Last night's raids on the enemy's IED production and the capture of several HVTs, the insurgent forces in Baghdad have been severely crippled and no longer possess the leadership or logistics for further attacks on occupation forces or civilian targets; however the central Mosque remains a significant stronghold and source of harassing fire for the surrounding neighborhoods. Before sunrise your team managed to clear the Eastern Entry of the Mosque and is prepared for a sunrise assault on the last bastion of insurgent forces in Baghdad. Allied command has received the go-ahead from the Iraqi Government to move in and eliminate all insurgents within the Mosque, however this must be done swiftly and with minimal damage to the structure, lest we anger the local populace further. We expect heavy resistance inside the Mosque, and a possible enemy counter attack. You'll be resupplied before the assault, but further resupplies will be difficult once you are inside the Mosque compound. If we can eliminate the enemy here gentlemen, the Battle of Baghdad will be an allied victory, and bring us one step closer to securing the rest of the country. Phoenix Out. What we need: Team 1: Team Leader - @cJack Rifleman [AT4] - @Spillner SAW Gunner - Jfranklin94 Medic - @Nitehawk Team 2: Team Leader - @Danius Rifleman [AT4] - @Jason99vmi SAW Gunner - @FreakinYoda Medic - @WeabusUltimas Support Team: Engineer - @Baboking EOD [doubles as demo] - @CS42R Rifleman - @TheMahaGamer Machine Gunner [240B] - Matt(Skya297) MOD List: CUP Weapons CUP Terrains-Core CUP Terrains-Maps CUP Vehicles CUP Units CUP Terrains- CWA ACE TFAR CBA_A3 Vcom AI V3.0 Advanced Rappelling ShackTac User Interface (opt) Blastcore Edited(opt) JRSR (opt) 3den enhanced (opt)
  11. Briefing: Last night's raids on the enemy's IED production and the capture of several HVTs, the insurgent forces in Baghdad have been severely crippled and no longer possess the leadership or logistics for further attacks on occupation forces or civilian targets; however the central Mosque remains a significant stronghold and source of harassing fire for the surrounding neighborhoods. Before sunrise your team managed to clear the Eastern Entry of the Mosque and is prepared for a sunrise assault on the last bastion of insurgent forces in Baghdad. Allied command has received the go-ahead from the Iraqi Government to move in and eliminate all insurgents within the Mosque, however this must be done swiftly and with minimal damage to the structure, lest we anger the local populace further. We expect heavy resistance inside the Mosque, and a possible enemy counter attack. You'll be resupplied before the assault, but further resupplies will be difficult once you are inside the Mosque compound. If we can eliminate the enemy here gentlemen, the Battle of Baghdad will be an allied victory, and bring us one step closer to securing the rest of the country. Phoenix Out. What we need: Team 1: Team Leader - @cJack Rifleman [AT4] - @Spillner SAW Gunner - Jfranklin94 Medic - @Nitehawk Team 2: Team Leader - @Danius Rifleman [AT4] - @Jason99vmi SAW Gunner - @FreakinYoda Medic - @WeabusUltimas Support Team: Engineer - @Baboking EOD [doubles as demo] - @CS42R Rifleman - @TheMahaGamer Machine Gunner [240B] - Matt(Skya297) MOD List: CUP Weapons CUP Terrains-Core CUP Terrains-Maps CUP Vehicles CUP Units CUP Terrains- CWA ACE TFAR CBA_A3 Vcom AI V3.0 Advanced Rappelling ShackTac User Interface (opt) Blastcore Edited(opt) JRSR (opt) 3den enhanced (opt)
  12. GOOD SHIT DEATHDEALERS!!!
  13. cJack

    TACTICAL TUESDAY

    Briefing: After the events of 26 June's push into the North Western section of Baghdad, insurgent forces have withdrawn to the Eastern section of the city and the surrounding countryside, but have formed a formidable stronghold on the city center around the large Mosque. As of now, allied forces have been unable to find a solution to clearing the mosque and removing the stronghold, and as such the insurgents have ramped up IED production to stall troop movement and disrupt supplies even further. While allied high command works with the Iraqi government to find a suitable solution to the Mosque Stronghold, we must deal with the insurgents attempts to cause chaos within the city. As apart of 10th Mountain, your unit is being tasked with finding and destroying IED factories within the city, as well as eliminating enemy leaders in the surrounding countryside. UAV surveillance has determined that insurgent forces plant their IEDs during the night when traffic is gone and patrols are scarce. You will be launching surprise raids in the night to stop the enemy from planting IEDs, destroy the bomb factories, and capture or kill as many HVTs as we can. Phoenix Out. What we need: Team 1: Team Leader - @cJack Rifleman [AT4] - @Spillner SAW Gunner - @Jfranklin94 Medic - @Raven Team 2: Team Leader - @Danius Engineer - @CS42R SAW Gunner - @Jason99vmi Medic - @WeabusUltimas Support Team: Engineer - EOD [doubles as demo] - Rifleman - Machine Gunner [240B] - MOD List: CUP Weapons CUP Terrains-Core CUP Terrains-Maps CUP Vehicles CUP Units CUP Terrains- CWA ACE TFAR CBA_A3 Vcom AI V3.0 Advanced Rappelling ShackTac User Interface (opt) Blastcore Edited(opt) JRSR (opt) 3den enhanced (opt)
  14. Briefing: After the events of 26 June's push into the North Western section of Baghdad, insurgent forces have withdrawn to the Eastern section of the city and the surrounding countryside, but have formed a formidable stronghold on the city center around the large Mosque. As of now, allied forces have been unable to find a solution to clearing the mosque and removing the stronghold, and as such the insurgents have ramped up IED production to stall troop movement and disrupt supplies even further. While allied high command works with the Iraqi government to find a suitable solution to the Mosque Stronghold, we must deal with the insurgents attempts to cause chaos within the city. As apart of 10th Mountain, your unit is being tasked with finding and destroying IED factories within the city, as well as eliminating enemy leaders in the surrounding countryside. UAV surveillance has determined that insurgent forces plant their IEDs during the night when traffic is gone and patrols are scarce. You will be launching surprise raids in the night to stop the enemy from planting IEDs, destroy the bomb factories, and capture or kill as many HVTs as we can. Phoenix Out. What we need: Team 1: Team Leader - @cJack Rifleman [AT4] - @Spillner SAW Gunner - @Jfranklin94 Medic - @Raven Team 2: Team Leader - @Danius Engineer - @CS42R SAW Gunner - @Jason99vmi Medic - @WeabusUltimas Support Team: Engineer - EOD [doubles as demo] - Rifleman - Machine Gunner [240B] - MOD List: CUP Weapons CUP Terrains-Core CUP Terrains-Maps CUP Vehicles CUP Units CUP Terrains- CWA ACE TFAR CBA_A3 Vcom AI V3.0 Advanced Rappelling ShackTac User Interface (opt) Blastcore Edited(opt) JRSR (opt) 3den enhanced (opt)