Try saying that five times fast! We are starting up a monthly newsletter again. Its main goal is to keep you informed of what’s happening in the community and to spotlight certain members, achievements, awards, events, job postings and other things. We plan on releasing these the first few days of each new month. This first issue is intended to be more of a "baseline" newsletter, whereas the future newsletters will be slightly different. Let's get right to it!
Community Status and Anniversary
The community quietly turned nine years old on July 20th. July was a relatively quiet month in terms of activity so celebrations were not exactly taking place. Expect a bigger celebration for our 10-year anniversary...possibly IRL...
Passing of Stormwolfe
@Stormwolfe aka Benedict M. "Buddy" Cardillo of Paramus, NJ, passed away July 16th, 2018. Stormwolfe joined our community just under a year ago but quickly became an integral member and very rapidly rose to the officer rank. He was instrumental in growing and shaping our hugely successful World of Warships Stingrays Company. Many of you are a part of this community thanks to his selfless efforts and friendly and supportive personality. Stormwolfe was a devoted teacher with a passion for gaming and was an active member of his local D&D community. He had an intense passion for World War II history and softball, and spent many a long night discussing both intensively with our members. Stormwolfe is survived by his two children Calvin and Sharon, and his former spouse Sylvia. He passed a couple of weeks ago but if you would like to reach out to his relatives you may be able to find some additional information here. May his memory be a blessing.
News from the Senior Council
Once again, August is upon us and that means it's time for our quarterly Senior Council Meeting. Once every three months the senior members of the Community gather together to discuss the current direction, atmosphere and general experience the Fighting 13th is providing for new and old members from a non-leadership point of view. The Senior Council is run by a Chairman elected from among the Senior Members whose job is to organize these meetings and to be the bridge between the community and the leadership. For those curious about the Senior Council and who wish to provide feedback about the community please contact the current Senor Council Chairman @WeabusUltimas.
ARMA / Deathdealers Company News
Our ARMA III Company is back and better than ever!!! Over the past few months, the Deathdealers have risen back to become one of our most active divisions once again with the return of Tactical Tuesday. Tactical Tuesday consists of custom missions built for us by our community members, including things like the Able Sentry Campaign which took 5 weeks to complete! If you love Arma and have been itching for something to play, now would be a great time to check it out. Weekly events are posted to the calendar. Check them out. Hit that RSVP button! We hope to see you at our future events. Any questions can be directed to @cJack here or on Discord.
Escape from Tarkov / Vikings Company News
We Patch 0.9 released on July 18th--check out patch notes here. Recruitment has been put into "overdrive" from what @[13th] Exiduslol, Company Commander of Vikings Company, has told us (I guess he mixed up his games ). As far as events go, the Vikings are looking at starting a set weekly time for events, starting with the EFT Squad Up event on Saturday, August 11th. If you own EFT and are free then, come join! And lastly, if you're looking for a good reason to get into this game, there's a 15% pre-order discount. If you have any questions, please contact @[13th] Exiduslol or @Scags.
Sea of Thieves / Buccaneers Company News
Most evenings the Buccaneers have a crew of a handful of members sailing the seas and rummaging the ports. We are more than happy to take new (or as we call them, "landlubbers") sailors and train them to be the fearsome pirates everyone knows we are today. We rule the seas. We never sink (unless @Forked isn't following the rules of the road ). Few crews match up to the strength, ferocity, barbarity, and alcohol tolerance of us pirates, yaaargh!
Also, Sea of Thieves has had a few content updates since release as well as events that add a bit more to the world. The latest update was for Cursed Sails. Click here for more information. @Benny_07 was so excited for this update, he wrote this poem:
T'was the night before Cursed Sails, when all through the ship,
The cutlasses were hung by the captain's chair,
In hopes the the skeletons will soon be there;
The sailors were resting in the deck below,
Waiting on the captains call to row!
Beautiful. Anyways, contact @Chris P Bacon if you are interested in playing with or joining the Buccaneers for some sea trials
Star Citizen / Advocacy Company News
Star Citizen is always readily available to explore, mine, trade and to find and hunt whenever you like. SC is currently in 3.2.1 patch--a very stable patch. RSI have really made persistence a key feature in this update--it includes the amazing feature of logging out anywhere in space or planet with a bed in your ship. Along with new ships and weapons, most interestingly was the fact that stealth has now been implemented--so you can become sneaky sneaky.
@TheReal Kyle is the main point of contact for Star Citizen/Advocacy matters, but he is in the process of moving. He has intermittent access to the nets. With that being said, @Raven and @Rorschach are organizing events in his stead, with previous events held once every one-to-three weeks in the three different game modes: Arena Commander, Star Marine and the PU (Persistence Universe). With the PU gradually growing in each new patch, expect more events within the PU. Though, keep an eye out for announcements regarding any upcoming events. And if you have any questions, do not hesitate to ask. We will make sure you are locked and loaded, citizen.
World of Warships / Hydras Company / Stingrays Company News
World of Warships within the clan is going from strong to stronger, with numbers rising rapidly since August of last year. We have been taking part in the clan wars function within the game getting to Gold league each season. On July 14th, the Clash of the 13th tournament between the NA and EU sides was held. It was streamed live on twitch with peak viewership reaching 15 unique viewers. Congratulations @howells5 on winning!
However, with the extremely sad passing of our NA leader Stormwolfe, we have decided to rename the cup in his honor and hopefully host it quarterly throughout the year. Hopefully the first official installment of the new cup will be created in September or October of this year. Be on the lookout for that.
Looking forward, we will be recruiting new members and taking part in more of the Ranked Season and the Clan Wars. Contact @Coldfreeze for more information.
This section will highlight games that are on our "watchlist" of potential games we want to get into. In this issue, we will highlight three games:
Post-Scriptum is a 40vs40, teamworked-based, first-person shooter set on the battlefields of WWII. The game uses the same core as Squad, but with a lot of other gameplay tweaks under the hood. These tweaks allow the game to feel different from it's cousin and create a better emphasis on teamwork.
Why is Post-Scriptum more teamwork based than Squad?
The main difference is squad types, the spawn system, and kits. In PS there are 4 different squad types; Platoon Commander, Infantry, Logistics, and Armored. Each squad type is limited in purpose and abilities.
Spawns cannot be created by Infantry squads other than the usage of two available MSPs (Mobile Spawn Points) which can be destroyed by the enemy. Otherwise, the team has to rely on the logistics squad with the creation of Foward Operating Bases.
For better defense and pushes, the commander's bombing and the armored division's vehicles are essential to create pressure on the enemy. Even within the infantry units, their chosen kits puts them on specific objectives. Everyone will find something suited to their playstyle in Post-Scriptum so don't be afraid to try them all.
How is the pacing?
The pacing varies per map layout and the teams themselves, it's never been a consistent pace. Most matches will last awhile as objectives have a timer protection system to allow the defense to set up each time a point is taken. This allow matches to maintain a good pacing without a steam-roll effect that sometimes occurs in Squad.
If you're interested in the game and/or have questions feel free to contact @Global Papi.
Insurgency: Sandstorm is the next installment of the Insurgency series. Built on Unreal Engine 4, it retains the classic hardcore gameplay Insurgency is known for and expands upon it further with new features like larger environments, light drivable vehicles, competitive matchmaking support, and more. Insurgency: Sandstorm will have the same great, quick-paced, hardcore gameplay with Co-Op PvE, PvP, and Competitive modes. Insurgency: Sandstorm hits a sweet spot for FPS that the 13th is missing. With its quick gamplay it offers a change of pace from other 13th FPS favorites. With the announcment of Sandstorm, many of the Fighting 13th have blown the dust off their original Insurgency while other 13th members have purchased it in preperation for Sandstorm. Insurgency: Sandstorm will release in September 2018 for $29.99, but if you pre-order, you will get a 10% discount (20% if you own the original Insurgency) and you will get Beta access a few weeks prior to release. Additional information and media can be found on the Insurgency: Sandstorm website here. Contact @Raven or @cJack for more information.
Enter mankind’s greatest conflict with Battlefield™ V as the series goes back to its roots in a never-before-seen portrayal of World War 2. Take on immersive, all-out multiplayer with your squad in experiences like the vast Grand Operations and the cooperative Combined Arms, or witness human drama set against global combat in the single player War Stories. As you fight in epic, unexpected locations across the globe, enjoy the richest and most immersive Battlefield yet.
Operations mode gets an upgrade, introducing Grand Operations. Grand Operations is tabbed as the ‘ultimate multiplayer experience’, featuring a dynamic 3-day experience that can change depending on the successes or failures of your team. The fact that each stage will actually be played is a significant change from Operations, no more getting stonewalled on the first set of objectives and never seeing the rest of the map. I’d love to find out more about how this will work.
Final Stand - This new game mode will act as an intense tiebreaker for Grand Operations. There will be no respawning and limited ammo depending on the results of previous days.
Airborne - Brand new game mode featuring, you guessed it, jumping out of airplanes while flak explodes all around you. This mode is a part of Grand Operations that centers around attacking or defending a group of artillery guns. Attackers will land on the ground and search for explosives in order to destroy the artillery guns. Defenders will utilize towable weapons, fortifications, and anti-air guns in order to build a formidable defense against the attacking team.
Enter mankind’s greatest conflict on Xbox One, PlayStation®4, and PC. On October 11, play the full game with Origin Access Premier or try it as part of the EA Access and Origin Access Play First Trials*. Or, join the fight on October 16 with Battlefield™ V Deluxe Edition early enlister access, or October 19 with the Battlefield™ V Standard Edition.
That was all sales pitch--but, trust us, we will be heavily involved in this game. Expect a few more developments in terms of gameplay as well as which direction our community is going to take this game. Contact @BirdDog2043 for more information.
As of posting this, the community is:
173 Members | 13 Officers | 8 Companies | 9 Years Going
Member of the Month Award - @Stormwolfe (Posthumous)
I'd also like to welcome the following members into the community:
Well folks, that's all for this issue. Hope you all enjoy this first issue and stay tuned for our next article, which should be even more refined. If you want to contribute to next month's article, please contact @thebronxbomber
Edited by thebronxbomber